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<a href="_jeu_8h.html">Aller à la documentation de ce fichier.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef _JEU_H</span>
<a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define _JEU_H</span>
<a name="l00003"></a>00003 <span class="preprocessor"></span>
<a name="l00004"></a>00004 <span class="preprocessor">#include &lt;stdio.h&gt;</span>
<a name="l00005"></a>00005 <span class="preprocessor">#include &lt;stdlib.h&gt;</span>
<a name="l00006"></a>00006 <span class="preprocessor">#include &lt;assert.h&gt;</span>
<a name="l00007"></a>00007 <span class="preprocessor">#include &quot;<a class="code" href="_personnage_8h.html">Personnage.h</a>&quot;</span>
<a name="l00008"></a>00008 <span class="preprocessor">#include &quot;<a class="code" href="_terrain_8h.html">Terrain.h</a>&quot;</span>
<a name="l00009"></a>00009 <span class="preprocessor">#include &quot;<a class="code" href="_score_8h.html">Score.h</a>&quot;</span>
<a name="l00010"></a>00010 
<a name="l00011"></a>00011 
<a name="l00012"></a>00012 
<a name="l00016"></a><a class="code" href="struct_jeu.html">00016</a> <span class="keyword">typedef</span> <span class="keyword">struct</span>
<a name="l00017"></a>00017 {
<a name="l00018"></a><a class="code" href="struct_jeu.html#a4df9d34c4af649dd172c2c7f9c1e8ffd">00018</a>         <a class="code" href="structs_terrain.html">Terrain</a> <a class="code" href="struct_jeu.html#a4df9d34c4af649dd172c2c7f9c1e8ffd">Ter</a>;
<a name="l00019"></a><a class="code" href="struct_jeu.html#a263d537113ffd18d7a62b8554b634801">00019</a>         <a class="code" href="structs_terrain.html">Terrain</a> <a class="code" href="struct_jeu.html#a263d537113ffd18d7a62b8554b634801">Tersuiv</a>;
<a name="l00020"></a><a class="code" href="struct_jeu.html#a6f7d16644f0e9c2a79d409e299060e03">00020</a>         <a class="code" href="struct_personnage.html">Personnage</a> <a class="code" href="struct_jeu.html#a6f7d16644f0e9c2a79d409e299060e03">Per</a>;
<a name="l00021"></a><a class="code" href="struct_jeu.html#a53944514a19f727f5e26a8edb69a1749">00021</a>         <a class="code" href="struct_score.html">Score</a> <a class="code" href="struct_jeu.html#a53944514a19f727f5e26a8edb69a1749">Score</a>;
<a name="l00022"></a><a class="code" href="struct_jeu.html#a2a5b02bb12426e286475b057b44a6a12">00022</a>         <span class="keywordtype">int</span> vx, <a class="code" href="struct_jeu.html#a2a5b02bb12426e286475b057b44a6a12">vy</a>;
<a name="l00023"></a>00023 } <a class="code" href="struct_jeu.html">Jeu</a>;
<a name="l00024"></a>00024 
<a name="l00025"></a>00025 
<a name="l00031"></a>00031 <span class="keywordtype">void</span> <a class="code" href="_jeu_8c.html#adea2de1f9bb9c58341d64db6e20261cc" title=" Brief Description  initialise le jeu.  ">jeuInit</a>(<a class="code" href="struct_jeu.html">Jeu</a> * pJeu);
<a name="l00032"></a>00032 
<a name="l00038"></a>00038 <span class="keywordtype">void</span> <a class="code" href="_jeu_8c.html#a2ec855d639ca287ad8278b8baf49d677" title=" Brief Description  Libère la mémoire allouée.   ">jeuLibere</a>(<a class="code" href="struct_jeu.html">Jeu</a> * pJeu);
<a name="l00039"></a>00039 
<a name="l00046"></a>00046 <span class="keywordtype">void</span> <a class="code" href="_jeu_8c.html#adb65ee0313193cafff506c8029340660" title=" Brief Description  Récupère l&#39;action du clavier.   ">actionClavier</a> (<a class="code" href="struct_jeu.html">Jeu</a> * pJeu, <span class="keywordtype">char</span> touche);
<a name="l00047"></a>00047 
<a name="l00048"></a>00048 
<a name="l00054"></a>00054 <span class="keywordtype">void</span> <a class="code" href="_jeu_8c.html#a352bd60c0d6e3d2d0293fde191b26b21" title=" Brief Description  Evolution du jeu.   ">jeuEvolue</a> (<a class="code" href="struct_jeu.html">Jeu</a> * pJeu);
<a name="l00055"></a>00055 
<a name="l00062"></a>00062 <span class="keyword">const</span> <a class="code" href="struct_personnage.html">Personnage</a> *<a class="code" href="_jeu_8c.html#a786f233e989952b6d82bc3a7fa87d2b2" title=" Brief Description  Accesseur.   ">getPerso</a>(<span class="keyword">const</span> <a class="code" href="struct_jeu.html">Jeu</a> *pJeu);
<a name="l00063"></a>00063 
<a name="l00069"></a>00069 <span class="keywordtype">int</span> <a class="code" href="_jeu_8c.html#ad235b917e73fcf39f4c432ef70a4e7e1">divEuclidienne</a>(<span class="keywordtype">int</span> a, <span class="keywordtype">int</span> b);
<a name="l00070"></a>00070 
<a name="l00071"></a>00071 
<a name="l00072"></a>00072 
<a name="l00073"></a>00073 
<a name="l00074"></a>00074 
<a name="l00075"></a>00075 
<a name="l00076"></a>00076 <span class="preprocessor">#endif</span>
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    <li class="footer">Généré le Lundi Décembre 17 2012 01:09:40 pour Projet Jetpack par
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